$FOAM_TUTORIALS/lagrangian/reactingParcelFilmFoam/hotBoxes
We calculate sprayed water from two sprinklers onto boxes and a floor that are at a temperature of 300 K. the cooling of the boxes and the floor and evaporation of the water are calculated. We will calculate the water flow and the evaporation for 20 seconds.
			Model geometry
		The properties of the discrete particles are defined in the file "reactingCloud1Properties" in the directory "constant". The liquid film model is defined in the file "surfaceFilmProperties" in the same directory.
The meshes are as follows.
			Meshes
		
			Meshes for the liquid film model
		The calculation result is as follows.
We can see that the wall temperature is dropping at the point where the water drops touch. Also, after the water spreads to the floor (time 1 second), the amount of water on the floor decreases due to evaporation (time 2 seconds).
			Discrete particles and temperature on the walls at 0.1 (T)
		
			Discrete particles and temperature on the walls at 0.5 (T)
		
			Discrete particles and temperature on the walls at 1 (T)
		
			Discrete particles and temperature on the walls at 2 (T)
		The water/steam distribution in the cross section of the space is shown below. We can see how water/steam is distributed in the space by evaporation from the wall.
			Water and steam 0.1 (H2O)
		
			Water and steam 0.5 (H2O)
		
			Water and steam 1 (H2O)
		
			Water and steam 2 (H2O)
		The mesh for the liquid film model is made by an extrude operation using the utility extrudeToRegionMesh.
7 hours 31 minutes 42.19 seconds *4 parallel, Inter(R) Core(TM) i7-2600 CPU @ 3.40GHz 3.40GHz